This is a long overdue followup to my post about Threat Generation. I said I was going to talk about tanking multiple targets but I just haven't found the chance to really get into it. Tanking multiple targets is one of the hardest thing a warrior have to do. But if everything goes smoothly, it can be the most enjoyable part of tanking.
So how do I tank multiple targets? Do I follow the normal threat generation cycle I specified on my 1st post? Well the answer is no. Tanking multiple targets require very good coordination with your party. It is hard to talk about tanking multiple targets because it varies in different situations.
Does your party have any crowd control abilities? How many?
What type of mobs are you facing? Are they immune?
Do you have good dps in your party? Can they take down mobs fast?
As you can see I have pointed out some of the different things to consider when you and your party is looking to take down multiple mobs.
Tanking multiple targets boils down to coordinating a KILL ORDER. Deciding on a kill order means that all dpser will be focusing on 1 target at a single time maximizing your party's dps to kill a mob fast. This would mean that you will have to generate as much threat as possible in a short amount of time to hold the 1st target in place.
For the purpose of this post, lets consider we are about to pull 5 mobs. Hopefully 2 will be crowd controlled (mage sheep, priest shackle/mc , rogues sap, hunter trap and warlocks seduce are the most obvious ones). This would leave us with 3 targets to tank. Now, you really wouldn't want to target 3 target at the same time right? I know I wouldn't want to.
Ideally we want to CC mobs that have high hp or mobs that does something special like heal, fear, mc or insane amount of dps. This would leave us with the following types of mob:
0. Pet Type/Not Elite Mob - sometimes you get a pet add or non elites, this type of mob needs to go down first and I will usually assign it to our top dps'er. Shouldn't worry about tanking this target if your dps'er is good enough.
1. Squishy/Caster Type Mob who dies easily should be the 1st kill. This is where Improved Shield Bash is useful. Shield bashing will silence the caster and at the same time interupt spells they are casting and give you enough time for your dps'er to kill the target before they deal any serious harm to the party. If your party is good enough, shield bash quickly switch to the 2nd target.
2. Melee Type Mob who doesn't hit that hard
3. Melee Type Mob who hits hard or has high hp
As as tank, you will have to try to seperate this 2 mob into a group. While your party is trying to take down the squishy type caster, it is your chance Thunderclap the 2 mobs. Thunderclapping the 2 mobs needs to be executed with extreme care. You don't want to thunderclap and break CC. This is why positioning is another important factor in tanking multiple mobs.
Thunderclap - Both Target
Shield Slam/Revenge - 1st Target
Sunder 2nd Target
Repeat Cycle by going back and forth between the 2 targets
Save Taunt for emergency use. Do not use taunt unless a dps'er or healer pulled aggro from mobs that breaks away from CC or mobs that breaks away due to lack of threat.
Save Concussion Blow also on emergency use. Or you will want to use it to stun and hold the 3rd target while you build aggro on 2nd target.
3 days ago